First Battles - Kasserine Pass is the ideal educational tool to help students quickly and effectively learn the relevant facts of a historical battle. It combines a powerful electronic battle analysis (EBA) that provides a well designed, engaging overview of the battle with a simple, easy-to-use computer game which renders an accurate simulated, first-hand, battle experience. By combining these two powerful educational elements, the nature of the battle and its important historical lessons are better learned and retained by the student. The electronic battle analysis and game are designed so that an average student can complete the historical lesson in one hour.
Electronic Battle Summary. The electronic battle analysis (EBA) is designed to provide a quick, but rich, visual narrative of the battle. The structure of the EBA is based on the U.S. Army's traditional battle analysis methodology which was developed to help its students structure their studies of battles and campaigns. The Army's traditional battle analysis process is composed of four parts: a definition of the subject, setting the stage (strategic, operational, and tactical settings), a description of the action, and the identification of lessons learned. What makes the EBA different from a traditional battle analysis is its unique design that allows students to choose their depth of study and the use of rich multimedia to facilitate a faster, more effective visualization of the battle.
Computer Game. The computer game is a simple, easy-to-use abstract simulation of the battle that can be played in less than thirty minutes. It is specifically designed for students who are not familiar with computer games and wargames. Those students that have experience playing games should be able to start playing the game with a quick review of the instructions.